Apple Vision Pro mixed-reality headset launches at WWDC

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Apple Vision Pro mixed-reality headset launches at WWDC

Apple Vision Pro

Apple has unveiled its mixed-reality headset, the Vision Pro, its ambitious launch of a new platform that will make waves in the AR market.

Following years of rumors, Apple has used its keynote address at the Worldwide Developer Conference to introduce its headset to the world. The Vision Pro is a standalone device in a similar vein to the Meta Quest 2, except that Apple takes the concept quite a few steps further.

As a premium headset, it aims to compete with high specifications, as well as considerably advanced features that allows Apple’s newest device category to stand out on its own.

Taking the general form of a ski-goggle-style headset that others on the market also use, with silicone straps to the side and above the head to keep it in place. A cushion layer helps provide a snug fit to the user’s face, and to keep it comfortable to wear for long periods.

Referred to as a move into “spatial computing” and the first device Apple users see through, the Vision Pro displays apps within the user’s space. Apps can expand within a space, complete with shadows placed on surfaces to show where apps are placed.

Multiple apps can be placed within a space and arranged to suit the user’s needs. This includes both 2D app panels and 3D objects, while still enabling a full view of the local environment if the user requires it.

To help users manage the VR and AR experience, a control like the Apple Watch Digital Crown is used to move gradually between the different modes. This allows users to go between VR and AR viewpoints in a granular manner.

Navigating the operating system can be done in a number of ways, with hand, finger, and eye tracking employed using cameras inside and facing out of the headset. This allows gestures, such as pinches, to trigger items on a menu, for example.

Voice control is also available, making it especially useful for text entry, or Siri.

To give more of a connection to other people in the same room, EyeSight offers others a view of the user’s eyes, allowing them to see what they are focusing on. The user’s eyes are automatically revealed to other room occupants when the user looks at them.

While a standalone device, Vision Pro takes advantage of the Apple ecosystem and iCloud to synchronize the user’s data between it and their Mac, iPhone, or iPad.

In one impressive example, a user could see the display of their Mac within Vision Pro simply by looking at it.

Along with typical Apple apps, there’s an enhanced FaceTime with spatial elements. Tiles appear so contacts are life-size, with spatial audio helping user to determine who is speaking.

Documents also appear as separate tiles for co-working within a FaceTime call.

Vision Pro is also Apple’s first 3D camera, recording video and spatial audio that can be rewatched using the headset in 3D later. Apple refers to this as Spatial Video and Spatial Photos.

For entertainment, Vision Pro provides a Spatial Cinema with an adjustable screen size, while also dimming the surrounding light in the environment. It’s also possible to set up a viewing experience with a 100-foot screen in a virtual environment, making it useful for flights and other tough situations.

And yes, there’s support for 3D movies.

For gaming, there’s controller support and over 100 Apple Arcade titles playable from the first day of availability.

Made from an aluminum alloy, the headset uses an efficient thermal design to cool the system. “Thousands of heads” were analyzed to design a modular system, so that the headset could be configured specifically for the user.

The headband is 3d-knitted as a single piece, ribbed and attached using a mechanism to switch them out when required.

A partnership with Zeiss allows for vision-correction lenses to be used, allowing glasses wearers to enjoy the experience.

Connecting via a woven cable, a battery pack is tethered to remove weight from the headset, allowing it to be worn for longer periods.

The display system uses a microOLED backplane with pixels seven and a half microns wide, allowing for it to fit in 23 million pixels in total. A custom three-element lens was designed to magnify the screen and make it wrap around as wide as possible for the user’s vision.

Sound uses a new spatial audio system, with dual-driver audio pods on each side. Audio Raytracing is also used to match the audio to the environment.

Powering the headset is a dual-chip design, based on the M2 Apple Silicon. A second chip, R1, is a specialized chip for real-time sensor processing, reducing latency and motion discomfort.

This results in a 12-millisecond lag, which Apple says is faster than a blink of an eye.

EyeSight uses a curved OLED panel with a lenticular lens to make the user’s eyes seem as correct as possible to others in the room.

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